Posts Tagged 'costumes'

PowerPoint People – Toy Figures

banner

You can create a cast of characters and develop relationships, conflict, cooperation, affection, competition, solutions, etc., and sell your story! For example, you can show scenarios with an office staff – the boss, an admin, a tech, sales guy, etc. Or you can show doctors, nurses, patients, technicians, etc., working in a hospital setting.

I provided some tips on creating cartoon-style people in a previous series:

You may want to review these earlier posts to learn some of the details. This post will use some of the same ideas to create simpler characters inspired by Lego figures.

If you have copyright concerns using these figures in your work, seek legal advice.

Here is my version of the basic figure, created in outlines, using standard PowerPoint shapes:

lgu1.png

Here are some notes:

  • As you might expect, you can find millions of images of these figures on the web; not only are they collectable but some people enjoy customizing their own versions. My version was inspired by  3-view patent drawings found on the web.
  • I set Snap to Grid and picked a grid spacing that makes it easy to draw and align the shapes.
  • The real toy figures are quite rigid (no elbows, knees or body flexibility); my versions have elbows and I will allow some “bending” of the neck and body to get more freedom in posing the figures.
  • In contrast to the cartoon-style figures I developed in the earlier posts, there is no distinction in overall body shape or size between males and females and body shape (slim, fat, etc.) can’t be used to distinguish characters. Of course, if you need children for your project, simply make them smaller.
  • The “hand” is a Donut (red) with two subtracted Rectangles (green); here’s the process:

lgo2

To give you an idea of the possibilities, here are some front view poses:

lgu2.png

Notice that a couple of the figures are bent at the neck and the body; this is not possible on the “real” figures. And the real figures don’t have working elbows.

Here are some side-view poses:

lgu3.png

Conventionally, the faces are relatively simple but allow some expressiveness; here are some examples (using standard shapes):

lgo5

Here are some notes:

  • I’m using the conventional yellow skin tone (except when I want an ethnic appearance). You  may choose another color for “white” characters but the yellow adds to the authenticity.
  • Faces are conventionally created with black lines (with some exceptions).
  • The top row uses a solid circle for eyes; the second uses an oval eye with a highlight. Both kinds of eyes showed up in my research; the non-highlighted version may be a feature of earlier figures.
  • The second row also adds eyebrows – these are essential for creating a variety of expressions.

Because the faces are relatively flat, and there are no ears, the side views are limited:

lgo6

You may want to “fix” this; I have chosen to keep this characteristic and not struggle with putting too much detail in the side views.

Here are some more faces and expressions:

lgo7

The last row includes some comic book conventions (sweat drops, “steam” line, thought bubble). See my post on expressions for more on this.

Identifying individual characters in your story involves hair, costume and maybe a prop or two. Here are some hair styles created with standard shapes:

lgo8

The first style is created by Subtracting a Rectangle from an Oval. The others use rotated and overlapping shapes. Here are some profiles:

lgo9

Costumes distinguish characters and sometimes specify their roles. Here’s a “guy:”

lgo10

Costumes are created by adding fill color to the body parts and adding additional shapes (the cap, for example). Here’s a business man:

lgo11

The shirt and tie are a couple of Triangles and a Diamond. Here’s the businesswoman:

lgo12

The scarf is two Wave shapes and the skirt front view is a Rectangle.

Poses and props can help define a character and a situation; here’s the girls’ gym teacher:

lgo13

Here, the tool helps identify the worker and the club and pose identify the golfer:

lgu8.png

The head of the wrench is a Hexagon subtracted from an Oval.

It will make things easier if you use only simple views of the hands:

lgu9.png

The first examples show a hand grasping a gray cylinder. The second group features a hammer. The third group shows the hand grasping a flat, thick object.

Uniforms can specify the character’s role; here’s a police officer:

lgo16If you want to create figures like these; a free PowerPoint file is available to help you learn these techniques; use the link below and click on the PowerPoint icon to download the “source” .pptx  file containing these objects:

Powerpointy blog – toy figures u

See this page for more on downloading files.

If you have questions, praise or complaints, please add a comment below. Liking or following this blog might encourage me to keep doing this. Or not.

 

Advertisements

Follow powerpointy on WordPress.com