Posts Tagged 'vehicles'

Building Your Story – Still More Construction Equipment

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OK – so I’ve gone a little overboard making animated construction equipment (see here and here). At least, I think I’m learning how to do these animations a little more efficiently. Since I’m using the same techniques here as in these earlier posts, It may help to review them if I don’t provide enough detail here.

The first example in this post is a “straddle crane/carrier” – used in containerized shipping and large scale manufacturing:

crane

Here’s the animation:

Here’s how I drew the crane using standard shapes:

con22

  • The red circles around the “latches” establish the center of rotation for the “unlatch” animation (see below).
  • A Star is used to provide detail for the wheel.

Here’s the version with fill color:

con23

The crane object consists of several parts: the “body” of the crane, four wheels, the “lifting frame” (gray) with its cable, two latches, and the load (blue). Each part will be animated separately.

Here’s the slide layout:

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  • The red rectangles denote the intermediate and final positions of the load. These are the only “targets” needed to do the animation since I will use the Animation Painter as described in the previous posts.
  • The “ruler” (green) is used to position the crane (actually, its wheel) a convenient number of rotations to the left of its final position.

Here are the animation steps (the order of steps is intended to make the best use of the Animation Painter and avoid hand-drawing paths):

  • Apply a Line/Right motion path to the “load.” Adjust the end point to the center of the red rectangle marking the intermediate position. (Hold down the Shift key to keep the motion path level.)
  • Using the Animation Painter, copy the load animation to the crane body. Since the motion paths are identical, the two parts will keep their relative positions as they both move.
  • During this process, update the Animation Pane to set the timing and order of the effects (the Painter will put the copied effect at the end of the list).
  • Add a Line/Left motion to the body to return it to its original position. This requires moving the start point of the Left path to coincide with the end point of the first Right path and similarly adjusting the end point.

“Chaining” together motion paths is made easier since the motion path points will “snap” to nearby path points.

  • Apply a Down path to the load to move it to its final position.

Here’s a place where the “snap” of the motion path points may be a problem since a point may snap to any old unwanted nearby path and be difficult to move. You may be able to overcome this problem by zooming in and providing more space to move the point. Holding down Alt will override the snap but this means that it’s harder to position the endpoint.

This is another ill-designed PowerPoint feature.

  • Copy the load animation to the lifting frame using the Painter. Here’s how the animation looks now:
  • Add an Up and a Left path to the lifting frame to move it back to its original position; again, this requires moving the end points (and adjusting the Animation Pane).

If I could simply copy a single effect from an object and add it to another object, this would be a lot easier. Unfortunately, the PowerPoint designers didn’t design the Painter this way. Thanks, again.

  • Next, copy the frame animations to the right latch. Add a 90° counterclockwise Spin to the right latch. Now, copy the right latch animations to the left latch and change the Spin to clockwise.
  • As the lift frame moves down, a gap appears where the cable should be. To fix this, create a short section of cable and position it between the frame and the cross beam of the crane. Apply Stretch and Collapse and edit the Animation Frame (see below) to “fill in the gap.” (The previous post supplies some details on this step.)
  • Finish by animating the wheels: apply the body animation to the first wheel. Add clockwise and counterclockwise Spins corresponding to the distance traveled (see earlier posts). You will need to set the Smooth Start/End timing of the Spins to match the simultaneous motion paths. Copy the animation to the other wheels using the Painter.

Here’s the final (annotated) Animation Pane:

con25

The final (!!) example is a fork-lift:

Here’s the drawing:

con26I Subtracted two Rounded Rectangles to make the wheel openings. There are four parts to the forklift (body, 2 wheels and the fork) that are animated separately.

The layout:

con27

The red wheel and load determine the intermediate position; the green wheel and load determine the final position.

The animation steps (briefly; see above and earlier posts for details):

  • Apply motion paths to the front wheel to move to the intermediate position, the final position and back to the original position. Use the Painter to apply these paths to the body (throughout this process you will need to edit the Animation Pane to order the effects properly).
  • Apply motion paths to the load: to the intermediate position, up and to the final position.
  • Using the Animation Painter, copy the load effects to the fork. Add a motion path to return the fork to its original position.
  • Apply the appropriate Spins to the front wheel; copy the front wheel animations to the back wheel.

Here’s the final Animation Pane:

con28

If you want to see more details, use the link below and click on the PowerPoint icon to download a free “source” PowerPoint file containing these projects:

Powerpointy blog – more construction equipment

See this page for more on downloading files.

If you have questions, praise or complaints, please add a comment below. If you appreciate my efforts, liking or following this blog might be a good idea.

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Building Your Story – Using Construction Equipment

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In the last post, I showed you how to “build” elements of your presentation to help capture the audience’s attention and to increase comprehension.  A couple of the examples in that post used devices (a car and a UFO) to deliver an object to the slide. This post extends this idea by using construction equipment to “build” your story.

Here’s an example:

Here an earth mover pushes a substantial block labeled “integrity” into place, presumably to form the foundation of your company’s value proposition. Additional animations might introduce other layers or components.

As I have done before, I used standard PowerPoint shapes and a clipart image from the web to create the machine:

con1

I pasted the clip art image onto a slide and overlaid several standard shapes (Rectangles, Rounded Rectangles, Triangles, Ovals, etc.) to create a simplified version of the machine. I lightened the image for better contrast and used different line colors to help keep track of the component shapes.

I developed this technique to make original graphics easier for users who are not artists or who are not skilled with other drawing techniques. You’re welcome.

I also occasionally use Merge Shape tools to create new shapes. For example, the knobby tire outline is a 32-pt Star (red in the diagram above) with the points cut off by Subtracting a Donut shape (blue).

Here’s the earth mover with color added:

con2

The machine consists of four Groups: the body, the two wheels and the blade assembly. The blade assembly is in front of the wheel. Each of these is animated separately.

The foundation block (the “load”) is a Rectangle containing centered text in an impressive font:

con3

The Rectangle is filled (Picture or Texture Fill) with a marble texture. I added a 3D Format/Front Bevel/Cross for the edge treatment. An Angle bevel and gold fill completes the text. (If you need more help with bevels, etc., there are tutorials available on the web. indezine.com is a consistently good source for tutorials.)

Here’s the layout for the animation showing the starting and ending points for the animation steps (click on the picture to enlarge it):

con4

  • Like a mystery writer, I started at the end by placing the load at the center of the slide.
  • I placed the machine elements next to the load.
  • I created a ruler with units equal to one quarter of the circumference of the wheels. The circumference is about 3.14 times the diameter (remember?). I set the ruler at the front wheel’s center and extended it left to a point where the machine and load are off the slide to the left. This establishes the starting points for the elements.

A distance increment of 1/4 the circumference is equivalent to a 90 degree rotation of the wheel. Using this increment simply makes it easy to calculate the Spin animation for the wheels.

In creating the animation, I used the Animation Painter to minimize the number of times I had to create identical effects on different objects – the parts of the machine are separate but move together. This may become clearer below.

The Animation Painter is a tool that allows you to copy the animation effects of one object to a second object. However, the tool has a couple of properties that make it less than perfect:

  • The tool applies to objects rather than effects. That is, you can’t select individual effects and copy them.
  • The tool replaces all the animations of the second object rather than adds to them.

Here’s the first step in animating the earth mover and the load:

con5

This is a Motion path/Line/Right effect. I accepted the default Smooth Stop/Start settings for the motion path (more about this later). Next, I edited the default motion path to set the end point at the load “target” location (the red rectangle).

To edit a Line motion path, select the path and move the start and end points (red and green dots). To preserve the orientation of a Right/Left/Up/Down path, hold down Shift while moving the point.

Using the Animation Painter, I copied the motion path to the earth mover body. Here’s the result:

con6

Since the motion paths are identical, the two objects will move together and end up in the same relative position. This is much easier than drawing the path for the body by hand.

Next, I added the path that causes the body to return to its original position. This a Line/Left path with the end points edited. In particular, the starting point is moved to the end point of the first “entry” motion path and the end point to the start of the first path – here’s what this looks like:

con7

The begin/end points of motion paths will “snap” to other motion path points. In this case, this is convenient since I want the paths connected. In some cases, the “snap” is a nuisance.

The two motion paths are now copied to the blade and the wheels. Here’s the result:

con8

During these steps, you will have to re-order the effects in the Animation Pane to get the right result. Here’s the Animation Pane at this stage:

con9

The first group of effects move all the parts to their first positions and the second group moves the parts back to the left, except for the “load” which is left in the center of the slide. All these parts move together exactly since they have identical motion paths.

Notice that the objects have meaningful names rather than the arbitrary default names assigned by PowerPoint. You can rename objects in the Selection Pane. This is extremely helpful for animations like this (and for providing examples for blogs).

The next task is to apply rotations to the wheels. I applied 720 degrees (2 rotations) Clockwise Spin to the front wheel; this corresponds to the distance traveled as the machine moves into the slide. I also added 720º Counterclockwise Spin to the front wheel corresponding to the exit of the machine.

A couple of notes about the Spin animation: first, the Effects Option Pane has an Amount pulldown where you can set the amount and direction of the Spin. In my example, 720º (Tw0 Spins) happens to be one of the pre-set options:

con10

If you want to set a value that is not one of the pre-sets, you can enter it in the Custom field. You must hit Enter after the value in order for the amount to “take.” This is unusual behavior.

Second, the Spin options include Smooth Start/End like a motion path. However, the default Spin does not include these options. So, in my example, I synchronized the rotation and the wheel travel and by setting the Smooth options to match the motion path. If you use motion paths With other effects, the Smooth options will likely not be available.

The final step is to apply the Spins to the rear wheel (using the Animation Painter) and arrange the order in the Animation Pane:

con11

Notice that the order of steps in this process is not arbitrary – it is meant to allow you to use the Animation Painter to avoid having to enter each of the effects separately. In addition, using the Animation Painter to copy motion paths is useful when a group of objects must move together (that is, in a fixed relative position). Doing this “by hand” can be a little fiddly. So, the Animation Painter is not so bad after all.

I have gone into some detail in this post so I’ll have to include some more construction examples in my next post. As usual, if you would like a free PowerPoint file use the link below and click on the PowerPoint icon to download a “source” file containing these projects:

Powerpointy blog – construction equipment

See this page for more on downloading files.

If you have questions, praise or complaints, please add a comment below. If you appreciate my efforts, liking or following this blog might be a good idea.

Drawing in 3D – More Vehicles

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This is another post in my series about using PowerPoint’s limited tools to construct “3D” objects. Here are some of the earlier posts that may be helpful:

In this post. I’ll try a few more complicated vehicles. The first is a tanker truck featuring more 3D detail than the earlier vehicle examples and using the 3D Depth option to create the tank component. Here is the “3-view” layout:

mve1

As usual, standard PowerPoint shapes are combined to create the views. Drawing Guides are used to align the parts in the views. I created the side and end views first; then I rotated a temporary copy of the end view 90 degrees to help complete the top view (see the basic house post).

As I suggested in the first post in the vehicle series, you can find 3-views for vehicles on the web for inspiration; this tank truck was inspired by commercial isometric clip art.

The method involves selecting parts of the views, applying the appropriate Format Shape/3D Rotation/Preset and assembling the results to complete the drawing. Here’s how this goes for the cab of the tank truck:

mve2

I used the Isometric preset rotations for the tank truck. The windshield (outlined in yellow) is a Freeform drawn over the isometric view; I have found this to be the simplest way to create surfaces that are not parallel to one of the three axes.

Here’s what the cab looks like with color fills and details. The details, like the grille and lights, are simple shapes grouped with the  surfaces before rotating:

mve3

I added a color outline to the windshield Freeform; this requires adjusting the Freeform (Edit Points) to refit the shape since the dimensions include the outline. The colors are adjusted (top surfaces are lighter) to emphasize the dimensionality. I also added Depth to the “tires.”

To build the rear part of the truck, I started with a top view and added wheels and the visible surfaces of the undercarriage parts:

mve4

Next, I added the edges of the platform and the tank end and rectangles to help align the tank:

mve5

I added the platform top and color and added Depth to the oval to form the tank. The black rectangle helps determine the extent of the tank. I also added Depth to the tires as before:

mve6

To join the two parts of the tank truck, I temporarily added parts of the front view (red) to the back of the cab. Then the two parts are aligned and the object used for alignment deleted:

mve7

The next example is a school bus; I used Depth to make the rounded part of the roof and the wheel wells. Here are the views:

mve8

The outer circles around the wheels will define the wheel openings. The front view shows the rounded parts of the roof (a Pie).

I combined the two rectangles at the bottom of the side view using Merge Shapes/Union. I then Subtracted the larger circles to create the wheel openings.

Here’s a trial assembly (Off Axis 2 presets) showing how the Depth is applied to the roof and the wheel openings.

mve9

I added color and details for this result:

mve10

I experimented with color, Material and Lighting Angle to get the color of the rounded part of the top; as you can see, it is not perfect. That’s one of the tradeoffs in using Depth.

The close-ups below show the appearance of the wheel area without and with the Depth. The front-to-back order of the elements is important in hiding the Depth in areas other than the wheel wells.

mve11

Here are two views of a pickup truck derived from an image I found on the web:

mve12

The truck features large wheel openings; I created these in my model using Trapezoids and Subtract as before. Notice that I ignored the the slanting sides of the cab; this is a helpful simplification that I will also use in my upcoming post on 3D cars.

Here’s a view of the rotated parts:

mve13

The Trapezoids aligned with the top view are used as the back wall of the wheel well. The green line on the side view is used to align the mirrors.

Here’s the assembled model showing how the Depth is used to complete the wheel wells:

mve14

Here’s the finished model; the truck bed is a Rectangle,  rotated with a Top Bevel (Slope) applied (see this post for details on Bevels). I fiddled with the Bevel Width and Depth to get the appearance I wanted:

mve15

If you want to see more details, use the link below and click on the PowerPoint icon to download a free “source” PowerPoint file containing these projects:

Powerpointy blog – More vehicles

See this page for more on downloading files.

If you have questions, praise or complaints, please add a comment below. If you appreciate my efforts, liking or following this blog might be a good idea.

Drawing in 3D – Simple Vehicles

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This is another in a series of posts about drawing  “3D” objects using  the limited tools available in PowerPoint. The recent posts are: 3D buildings3D house basics, and 3D houses. There are a couple of earlier posts about 3D: a tower icon and network demo – icons.  In this post, I’ll create some simple vehicles.

You should review some of these posts if you have trouble with the technique; here are some brief notes about my approach:

  • I use the “parallel” (not perspective) 3D options; this is simpler and is acceptable in many situations.
  • 3-view drawings are used to create object surfaces that are then rotated  in 3D (using rotation Presets) and assembled to form the object.
  • Surfaces that are neither vertical or horizontal (“oblique”) are created by drawing the outline directly (a Freeform). There are a couple of other ways to do this but I use this method for simplicity.

Accurately drawing vehicles with their complex sculptural shapes is not practical with the available PowerPoint tools. I’ll start in this post with some “boxy” vehicles and attempt more complicated drawings in later posts.  In any case, these kinds of drawings may not meet your needs.

The first example is simple and “boxy:”

veh1

The 3-view shows the side, front and top of the vehicle (see the simple house post for details on creating the 3-view); I used Drawing Guides to align the parts of the vehicle. The views are created using standard PowerPoint shapes (Rectangles, Ovals and Trapezoids).

Briefly, here’s how to create the top view: make a copy of the front view and rotate it 90 degrees. Use the rotated view and the side view to create the top view. Here’s a schematic:

veh7

The 3D view of the vehicle shows how the rotated elements are assembled. I used the Isometric 3D rotation presets.

The windshield is an example of an oblique surface that is created as a Freeform (yellow).

Briefly, here’s how to draw the windshield: assemble enough parts to define the corners of the desired shape. Select the Freeform tool and click on the four corners, double clicking the last one. If you want to adjust the shape, right click on the shape and select Edit Points. Use the cursor to select and move the points. If PowerPoint decides to curve one of the line segments, right click on the segment and select Straight Segment. Reference to other tutorials and practice will help.

Here’s the vehicle with color fills:

veh2

Color differences help with the dimensional look. Top surfaces are lighter; vertical surfaces are darker. In this example, the light is supposed to come from the top right. Use fill colors and 3D Format/Lighting Angle. By the way, this would be easier if I could turn the Lighting off.

I added 3D Format/Depth to the “tire” (black filled outer circle of the wheel only) to complete the drawing. Selecting the circle may be a little difficult; using the Selection pane may help.

Here’s a more complicated “boxy” example:

veh3

Again, the windshield is a Freeform (yellow). Here’s the truck with color and signage:

veh4

In the post on drawing houses, I suggested that you find 3-views/elevations of houses on the web to use as guides for drawing. You can also find 3-views of vehicles; I used one to create these views of a city bus:

veh6

The bus image has been faded so that the outlines show up better. Again, standard Shapes have been used to “trace” the image. If you are confident with Freeforms, you can use them for some of the outline parts. The top view is created from the side and front view as explained above.

Here’s a note that may help when sizing or positioning shapes with acute angles. Here are two identical triangles:

veh8

The top triangle has the Line property Join Type set to Miter (the default); the bottom triangle has the property set to Bevel (the line is heavy to clarify the difference). As you can see the Miter triangle looks larger than it actually is due to the treatment of the acute angle. The Bevel property makes it easier to align triangles. Of course, there is no difference in the triangles when the outline is removed.

Here are the three view of the bus with color and details added:

veh9

The red rectangle in the front view is used to align the rear-view mirror in the 3D construction. I started by copying, rotating and aligning the side, top and part of the front (the grill/bumper assembly). I used the Off Axis 1 rotation presents for the bus.

Then I copied, grouped and rotated the red rectangle and left mirror. I aligned the rectangle in the mirror group with the front edge of the side view and added some depth to the mirror; here’s a picture:

veh10

To eliminate the red rectangle, click on it an set the Line Color to No Line; deleting it will throw the mirror out of place.

I temporarily added a version of the side view to provide reference points for drawing the two parts of the windshield (yellow):

veh11

Here’s the final result. I added an outline to the windshield; this necessitates resizing the freeforms slightly (using Edit Points) since the outline adds to the dimensions of the object. I also added depth to the tires.

veh12

In the next post, I will try a few more complicated vehicles. I will attempt automobiles in the third post in this series .

If you want to see more details, use the link below and click on the PowerPoint icon to download a free “source” PowerPoint file containing these projects:

Powerpointy blog – 3d vehicles

See this page for more on downloading files.

If you have questions, praise or complaints, please add a comment below. If you appreciate my efforts, liking or following this blog might be a good idea.

Animation Projects: Arriving and Departing

carHere are a couple more projects similar to the last post.

Here’s the first animation:

The truck appears to move towards the viewer; this is done by combining motion paths with Grow/Shrink animations. As it comes “forward,” the truck appears to drop behind hills in the scene and rise over them. Using several versions of the truck and arranging the scene in layers makes this effect (the technique used in the “putt” animation in the last post.)

As usual, the truck is constructed of standard PowerPoint shapes (although this is a little more elaborate than usual):

truck1

Since I need three different sizes of this image, I will use a png version in the animation rather than the original.

Faithful readers will recall that re-sizing (scaling) a PowerPoint object does not affect parts of the object that are measured in points (lines, text, etc.). Converting the object to a png or jpg removes this irritation as in this example:

truck2

The slide layout is organized in layers; this makes the animation work. Here’s a sketch:

truck3

Here’s the Selection Pane for this slide; objects in the list are In Front of objects below them (e.g., “front truck” is In Front of “forground”):

truck4

The foreground and background objects are groups of simple shapes.

There are three versions of the truck image. This is because, as noted in the previous post, an object can’t be in two layers at once. So, at the transitions, the truck behind a layer is replaced (Disappear/Appear) by a truck in front of the layer. Since the size of the truck is changing, the sizes of the truck images is important.

Here is the Animation Pane (annotated):

truck5

The last effect uses the Fracture transition effect to reveal the black slide with the text. You may want to try some other “breakthrough” effects outlined in the series starting with this post.

Here are a few details:

  • Start by building the layers of the scene and positioning and sizing the three truck images.
  • Use the Selection Pane to order the elements; naming the elements is also helpful.
  • Add the motion paths; I used the “targeting” technique described in the last post to set the end points of the motion paths.
  • Using the sizes of the truck images, calculate and apply the Grow effect With the motion paths.
  • Adjust the timing so that the animation looks as you want it to.
  • Add the Appear/Disappear effects.
  • Create the next slide and set the Transition effect. Set the first slide to transition at 0:00; this will actually transition after the animations. There is a side effect here; even if you set the animation to start on click, it will start automatically. I have no idea why the PowerPoint designers thought this was a good idea, even if they actually planned it.

Here’s an animation that “reverses” the effect:

Here’s how the car is constructed:

car1

As before, I used png versions of the car image for the animation.

Here’s the Selection Pane for the scene showing how the elements are layered (top of the list = front):

car2

As before, there are three versions of the car.

Here’s the Animation Pane and a enhanced picture of the motion paths:

car3

Some notes:

  • This animation includes a rotation (Spin) along with the Shrink and motion.
  • A few Teeters are used to add some additional action to the motion.
  • The path is not vertical as in the “truck” animation. This makes the car appear to slide sideways a little. You should probably make the motion paths nearly vertical for this kind of animation.  Using diagonal paths realistically would require a 3d version of the object which is a little tough in PowerPoint although I may give it a shot later.

If you want to see more details, use the link below and click on the PowerPoint icon to download a free “source” PowerPoint file containing these projects:

Powerpointy Blog – arrival departure

See this page for more on downloading files.

If you have questions, praise or complaints, please add a comment below. If you appreciate my efforts, liking or following this blog might be a good idea.

Animated Icons in PowerPoint – Vehicles

veh1

In a presentation, vehicle icons can represent transportation or travel and even manufacturing and warehousing. More abstractly, they can connote starting/departure, arrival or speed. Add your logo and you can represent product delivery. Here are some animated examples:

 

This post will demonstrate the construction of these vehicles and their animation. Earlier posts in this series provide general guidelines and additional examples of animated icons.

Rolling Wheels

Vehicles usually use rolling wheels. In PowerPoint, a rolling wheel animation is a combination of a Motion Path and a Spin, acting simultaneously. Here’s an example:

wheel1

Here’s a video of this animation:

 

The white line on the circle makes the rotation evident. The rotation is not visible with a perfectly uniform circle.

For a wheel that doesn’t  slip or skid, there is a particular relationship between the distance traveled and the number of rotations. Here’s how to build a “tool” to help set up a rolling wheel:

  • Draw a circle with a diameter of 1 inch (hold Shift down while drawing/sizing an Oval to create a symmetric circle). Use the Drawing Tools/Size and Position pane to set the diameter exactly.
  • Group the circle with a small line at the bottom of the circle so that you can see the rotation.
  • Add a horizontal line starting at the base of the circle.  Using the Size and Position pane, set the length to about 3.14 inches (wink, wink).
  • Add the Motion Path to the circle group – Right to the end of the line.
  • Add a Spin – Full Spin/Clockwise With the motion path. Here’s what the layout/animation looks like:

wheel2

  • Run the animation (Slide Show) to assure that the line is about the right length.
  • Now the line is the distance traveled during a single rotation of the wheel. It will be convenient to work with fractions of a rotation so now we add a “ruler” to measure quarter rotations. Draw a rectangle (any convenient size) and duplicate it three times. Position the four rectangles in a line touching each other and group them. Resize the group so that the length matches the line.  Here’s the result:

wheel3

  • Group all the parts (you will lose the animation but that’s ok). You can use this object as a tool in creating the icons.

Truck

A convincing truck icon can be constructed from standard PowerPoint shapes:

truck1

The cab and window are Snip and Round Corner Rectangles. The body is a Round Single Corner Rectangle and a small Oval. The wheels consist of a circle for the tire and two half circles (Pie shapes) for the wheel cover.

There are a number of ways to create the wheel openings (the green circles) including using the PowerPoint 2011 Merge Shapes/Subtract feature to “cut out” the openings (in subsequent posts, I use this method). I converted the truck body and cab to Freeforms and used the Edit Points feature to add the wheel opening using the green circles as guides:

truck2

For the animation, group the truck body and cab as a unit. Similarly, group the tire and wheel cover shapes for each wheel. The truck and each wheels will be animated separately,

Next, create the motion paths. I have mentioned before that I often use target objects to help determine the end point of a motion path.  That is, I create a copy of the object, place it in the desired position and use its center point as the end point for the motion path.

In this case we also want the distance that the truck (and wheels) travel to correspond to a convenient number of wheel rotations. Use the “tool” described above to position the target versions of the truck and wheels:

truck3

Resize the tool so that the circle matches the size of the wheels. Position the tool on one of the wheels. Duplicate the wheel (three times in this case) and lay the tools end to end. Position the target version of the truck/wheels so that the corresponding (rear) wheel lines up with a convenient marker on the tool. Here, the position of the target is set at two and one half rotations.

Now set Drawing Guides to the center of the rear wheel on the target. Apply and adjust a Right motion path so that the endpoint is at the center of the target wheel, Repeat for the other wheel and the truck body/cab.  Here’s the result:

truck4

Now add Spin Clockwise 900 degrees (two and a half rotations) to each wheel With the motion paths (Vroom! Vroom!):

truck5

Forklift

The forklift icon relates to manufacturing or warehousing,  It demonstrates an animation after the rolling. The forklift body and window are hand-drawn Freeforms, (See this post for an example of creating a Freeform.) The other elements are standard PowerPoint shapes:

fork1

Compared to the truck, there is an additional, separately animated object (the lifting device and its load).

Animation is similar to the truck with an added motion path (the lift) and the end. Here’s the layout and animation (the motion distance is equivalent to a single rotation):

fork2

Performance Car

The body and spoiler of the “performance car” are hand drawn Freeforms:

car1

The wheel covers are modified versions of the standard Sun shape and a circle:

car2

The standard shape is adjusted and then converted to a Freeform. The inner circle is removed by point editing and the result is filled and grouped with a circle to form the wheel cover.

The car skids to a stop – the wheels rotate only during the first part of the motion:

car3

The wheels rotate one and a quarter revolutions (400 degrees) in the first 0.6 seconds of the animation.

Dump Truck

The dump truck body and bed are Freeforms; the 24 Point Star shape is used for the tires. A large circle is grouped with the truck bed to determine the center of rotation:

dump1

The animation consists of the “roll’ followed by the dumping action:

dump2

Off-road Vehicle

The off-road vehicle is constructed of Freeforms and uses the same wheels as the dump truck (note the wheel clearance):

off1

The animation uses “bumpy” motion paths:

off2

For these motion paths. you can draw a Custom Path or modify (point edit) a standard path.  I modified a standard path because a Custom Path is not automatically centered on the object. Note that a simple Left, Right, etc., path cannot be point edited.

There is a Zig Zag motion path but it seemed too regular for this application.

Since this post was written, I have developed additional techniques for drawing and animating vehicles. See these posts: construction equipmentmore construction equipment and still more construction equipment. You may also be interested in the series on drawing “3d” vehicles starting with this post.

As usual, you can get a free copy of a PowerPoint file containing these objects and animations. Use the link below and click on the PowerPoint icon to download a “source” PowerPoint file:

Powerpointy blog – animated vehicles

See this page for more on downloading files.

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