I’ve written a couple of posts (here and here) about “kinetic typography” or animated text – using animation to boost the impact of important words. This post is about a specific technique: “spelling out” text by animating it one character at a time.
NOTE: These animations involve several steps and should occur quickly. Most of the examples in this post are probably too slow for a presentation since I want you to see the details of the animations.
The easiest way to accomplish “spelling out” animation is to use the By letter option for animated text objects available on the Effect tab in the Effect options pane. (This post provides excruciating details on this option; you should take a look if you want to try this technique.)
Here are some examples:
- The first example uses Float Down/By letter with 10% Delay between letters.
- The second example is the same with 90% delay – this makes the individual letter animation clearer.
- The third example uses Stretch/Across with 37% delay.
- The last example is Peek in/From left with 100% delay.
- All of the examples are Ariel Bold font; chunkier fonts seem to work best.
If you think it is appropriate, sound effects can be added:
- The animation is Appear/By letter with 0.5 sec delay between letters.
- I have added one of PowerPoint’s six built-in sounds and used the Courier New font.
- I had some trouble creating the video for this post (sound lagged the animation). This may be due to my cheap hardware.
NOTE: You may find that this allusion escapes some of your audience; mechanical typewriters have nearly disappeared.
If you Fill the Text box, the background can be animated (or not) as the “attached shape.” The shape inherits the animation from the text:
Animating each character as a separate object opens up a lot more possibilities. Here’s an example:
- I used Britannic Bold font and grouped the “A” character with a separate Rectangle (more about this later) to form a “tile.”
- The “A” Appears first along with the “N” Back of it.
- A Right motion path moves the “N” to a new position. I removed the Smooth Start and End from the motion path and added a Bounce End.
- Once I was satisfied with the motion and timing, I Duplicated and positioned the tile, changed the letter, and repeated.
NOTE: If you Duplicate an object and position it without un- selecting it, the next Duplicate will repeat the relative positioning. This is useful for quickly and accurately creating rows or arrays of objects.
Using a separate Rectangle with a Text object deserves a digression:
- The size of a Text object (sometimes called a Text box) varies not only with the font size but also the font and usually with the specific character. Here are some examples (the red outlines show the actual boundaries of the objects):
- When you Group a text object with a Rectangle to make a “tile,” the text object can influence the size and shape of the result:
- The first array shows the text boxes (red outlined) and the Rectangles; the second array shows the grouped results. As you can see the tiles are larger than they appear; this will affect alignment of the tiles.
- Note that the green M tile is larger than the other green tiles. Usually, you will want all the tiles to be the same size; to assure this, make the Rectangle is at least as big as the largest letter (the “m” in most cases).
- You may need to use Center alignment on the text objects.
Here’s another animation:
Each character is grouped with a Rectangle to achieve a uniform size for the tiles. Each character is also grouped with a large circle, rotated, and positioned off the slide at the top:
The animation is Spin 90º Counterclockwise with a Bounce end. Again, once the effect was applied, I duplicated the group, changed the character, and positioned the duplicate several times. The timing is set so that the effects overlap.
Here’s a more complicated example:
This uses a motion path and a Spin effect to position the second and subsequent tiles. Here’s a slower animation for the “N” tile (the “A” tile has been made transparent for clarity):
- The “N” tile is in Back of the “A.” (By the way, the Selection pane is useful when objects overlap.)
- An Up motion path makes the “N” rise to the top of the “A.” Smooth Start and End have been removed.
- The “N” now Spins 180º to its final position. A circle (red) has been grouped with the “N” to set its center of rotation to the corner of the tile. The circle is invisible in the final version (No line).
- The Spin has a Bounce end.
In the final version, Appear was added to each tile just before the motion path so that the tiles don’t appear too early.
I had some trouble getting the tiles aligned properly, mostly because Snap to grid doesn’t apply to motion paths. At the end, I cheated a little by nudging each tile slightly so there wouldn’t be gaps between the tiles.
This animation “rolls in” the text:
Here’s the set up for this animation:
The “tiles” are Ovals with the text entered directly into the shape, rather than two objects as in the previous examples.
I used the “rolling wheel” technique (see this post) and calculated that the 1.4 in circle should roll 4.4 inches per revolution without “slipping.” I set up a ruler (yellow) corresponding to 3 revolutions to conveniently position the first tile off the slide to the right. I added the motion path ending at the target location (no Smooth start/end) and added Spin/Counterclockwise 360º with a Repeat of three.
Once this was done, I duplicated the tile, changed the character and positioned as shown, repeating for all the tiles.
Sharp-eyed readers will notice that I added a large circle to each tile – this is my usual trick to set the center of rotation for the Spin effect. This clip shows why:
With the Spin animation, the center of rotation for the text object is not where it should be. That is, the object is symmetrical (1.4 in x 1.4 in) and the center of rotation should be at the geometric center. In fact, when you rotate the object manually, using the rotation handle. it rotates around the geometric center. The Spin animation calculates the position of the center of rotation incorrectly.
The workaround is to group the object with a larger circle, as shown.
You can combine animated text with other gadgets; here’s an example:
I converted the text in this example to Freeforms (Intersect the character with a Shape). This is the reason:
Here, there are text objects and the corresponding Freeform. The second text object has a red outline to show the actual size. The animation for each object is a Wipe Up with 4 sec duration. As you can see, the timing for the text object is different from the Freeform because the text object is larger. In particular, there is an apparent delay in the Wipe for the text object. Using a Freeform makes it easier to set the animation timing.
Here’s the animation pane:
The “stream” is a Rounded Rectangle that Stretches Down followed by the filling of the character T (Wipe Up), with a slight overlap of the Collapse Down of the stream object. Since part of the Collapse is hidden, the “depositor” motion overlaps it. Timing and overlap are important in this animation.
The font is Berlin Sans FB.
Another gadget example:
- The animation is Peek In/From Right for the “module; the character and a white Rounded Rectangle Dissolve In to suggest an LCD.
- Here’s how the parts are constructed:
- The parts of the module have 3D Bevels.
If you want to see more details, use the link below and click on the PowerPoint icon to download a free “source” PowerPoint file containing these projects:
pptcrafter blog – spelling it out
This file uses fonts that may not be installed on your system and PowerPoint may substitute other fonts. This may effect alignment, animation, and appearance of the text.
See this page for more on downloading files.
If you have questions, praise or complaints, please add a comment below. If you appreciate my efforts, liking or following this blog might be a good idea.